Gameworld Interfaces [Audiobook] download free by Kristine Jorgensen

Gameworld Interfaces Audiobook download free by Kristine Jorgensen
  • Listen audiobook: Gameworld Interfaces
  • Author: Kristine Jorgensen
  • Release date: 2013/12/5
  • Publisher: MIT PRESS LTD
  • Language: English
  • Genre or Collection: Computing
  • ISBN: 9780262026864
  • Rating: 7.31 of 10
  • Votes: 523
  • Review by: Treasure Lenz
  • Review rating: 7.57 of 10
  • Review Date: 2018/9/28
  • Duration: 2H21M22S in 256 kbps (38.4 MB)
  • Date of creation of the audiobook: 2018-09-15
  • You can listen to this audiobook in formats: MPEG4, WAV, OPUS, FLAC, WMA, TTA, AU, MP3 (compression TGZ, Z, RAR, ZIP)
  • Total pages original book: 192
  • Includes a PDF summary of 17 pages
  • Duration of the summary (audio): 11M46S (3.4 MB)
  • Description or summary of the audiobook: An investigation into computer game interfaces, both naturalistic and symbolic, and the distinction between gameworlds and other kinds of fictional worlds.Computer games usually take one of two approaches to presenting game information to players. A game might offer information naturalistically, as part of the game's imaginary universe; or it might augment the world of the game with overlays, symbols, and menus. In this book, Kristine Jorgensen investigates both kinds of gameworld interfaces. She shows that although the naturalistic approach may appear more integral to the imaginary world of the game, both the invisible and visible interfaces effectively present information that players need in order to interact with the game and its rules. The symbolic, less naturalistic approach would seem to conflict with the idea of a coherent, autonomous fictional universe; but, Jorgensen argues, gameworlds are not governed by the pursuit of fictional coherence but by the logics of game mechanics. This is characteristic of gameworlds and distinguishes them from other traditional fictional worlds.Jorgensen investigates gameworld interfaces from the perspectives of both game designers and players. She draws on interviews with the design teams of Harmonix Music (producer of Rock Band and other music games) and Turbine Inc. (producer of such massively multiplayer online games as Lord of the Rings Online), many hours of gameplay, and extensive interviews and observations of players. The player studies focus on four games representing different genres: Crysis, Command & Conquer 3: Tiberian Wars, The Sims 2, and Diablo 2. Finally, she presents a theory of game user interfaces and considers the implications of this theory for game design.
  • Other categories, genre or collection: Human-computer Interaction, Games Strategy Guides
  • Download servers: iDope, JustBeamit, Uploaded, Google Drive, 4Shared, Dropbox, BitShare, FreakShare, Torrent, Send U It. Compressed in TGZ, Z, RAR, ZIP
  • Format: Hardback
  • Approximate value: 38.75 USD
  • Dimensions: 152x229x17mm
  • Weight: 445g
  • Printed by: MIT Press
  • Published in: Cambridge, Mass., United States

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