Better Game Characters by Design: A Psychological Approach [Audiobook] download free by Katherine Isbister

Better Game Characters by Design: A Psychological Approach Audiobook download free by Katherine Isbister
  • Listen audiobook: Better Game Characters by Design: A Psychological Approach
  • Author: Katherine Isbister
  • Release date: 2006/8/11
  • Language: English
  • Genre or Collection: Computing
  • ISBN: 9781558609211
  • Rating: 9.08 of 10
  • Votes: 757
  • Review by: Liliana Schneider
  • Review rating: 8.25 of 10
  • Review Date: 2018/11/17
  • Duration: 4H35M16S in 256 kbps (72.8 MB)
  • Date of creation of the audiobook: 2018-09-03
  • You can listen to this audiobook in formats: WMA, MP3, MPEG4, AIFF, FLAC, WAV, ATRAC (compression ZIP, CBC, TAR.7Z, RAR, RPM, LZMA)
  • Total pages original book: 364
  • Includes a PDF summary of 29 pages
  • Duration of the summary (audio): 20M48S (5.8 MB)
  • Description or summary of the audiobook: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.
  • Other categories, genre or collection: Games Development & Programming, Electronic & Video Art, Games Strategy Guides, Image Processing, Computer-aided Design (CAD), Graphical & Digital Media Applications
  • Download servers: Uploaded,, Microsoft OneDrive, Hotfile, Google Drive. Compressed in ZIP, CBC, TAR.7Z, RAR, RPM, LZMA
  • Format: Paperback
  • Approximate value: 105.50 USD
  • Dimensions: 191x235x16.51mm
  • Weight: 680g
  • Printed by: Morgan Kaufmann Publishers In
  • Published in: San Francisco, United States

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